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Devlog
Tech Post #4 - Procedural Modeling
September 27, 2024
by
Menector
#technical, #modeling, #procedural
For this short tech post, I'd like to share some minor benefits of procedural modeling (or a procedural pipeline in general). It's nothing fancy, but if you aren't aware of it then this could be inter...
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Tech Post #3 - Pressure and Avoidance
May 21, 2024
by
Menector
#technical, #creatures, #movement
Movement in a game can seem trivial, but there's a lot to it. While Unreal Engine has some convenient AI tools and built in pathfinding, there is still difficulty in figuring out where to go and how t...
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Tech Post #2 - Sight and Memory
May 18, 2024
by
Menector
#technical, #creatures, #creatureAI
If we want our creatures to feel interesting, they must be intelligent. An ideal way to make creatures feel realistic is to give them the ability to independently view and act on the environment. In m...
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Tech Post #1 - Creatures and Evolution
May 18, 2024
by
Menector
#technical, #evolution, #creatures
The most crucial part of this project is the evolving ecosystem, so this post will give some context as well as share some preliminary work in developing this system. An Evolutionary Algorithm require...
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Initial project launch!
May 17, 2024
by
Menector
1
If you've found this devlog, then welcome to Last Frontier! This will help serve as a record for the work being accomplished and help drive the game forward. I am currently in casual development of th...
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