For this short tech post, I'd like to share some minor benefits of procedural modeling (or a procedural pipeline in general). It's nothing fancy, but if you are...
Movement in a game can seem trivial, but there's a lot to it. While Unreal Engine has some convenient AI tools and built in pathfinding, there is still difficul...
If we want our creatures to feel interesting, they must be intelligent. An ideal way to make creatures feel realistic is to give them the ability to independent...
The most crucial part of this project is the evolving ecosystem, so this post will give some context as well as share some preliminary work in developing this s...
If you've found this devlog, then welcome to Last Frontier! This will help serve as a record for the work being accomplished and help drive the game forward. I...