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Last Frontier

An in-development sandbox scifi-MMO about Evolution and Time · By Menector

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Tech Post #4 - Procedural Modeling
For this short tech post, I'd like to share some minor benefits of procedural modeling (or a procedural pipeline in general). It's nothing fancy, but if you are...
Tech Post #3 - Pressure and Avoidance
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Movement in a game can seem trivial, but there's a lot to it. While Unreal Engine has some convenient AI tools and built in pathfinding, there is still difficul...
Tech Post #2 - Sight and Memory
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If we want our creatures to feel interesting, they must be intelligent. An ideal way to make creatures feel realistic is to give them the ability to independent...
Tech Post #1 - Creatures and Evolution
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The most crucial part of this project is the evolving ecosystem, so this post will give some context as well as share some preliminary work in developing this s...
Initial project launch!
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If you've found this devlog, then welcome to Last Frontier! This will help serve as a record for the work being accomplished and help drive the game forward. I...
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StickyFAQ
This topic is meant to cover the most likely questions for those curious about the intent and goals behind this game. Ov...
started by Menector Sep 30, 2024
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StickyQ & A
Welcome! This thread is for any general questions about the project. Just post below and I'll try to get back to you in...
started by Menector May 20, 2024
26 views
No replies yet